And hires fullscreen is just broken for me, I've seen other people complaining about it before as well. I've tried both the default "surface" output mode and "overlay" "overlay" allowed me to set the exact window resolution, so that's great, but other than that, I saw practically no difference. I generally try to avoid playing bad DOSBox ports so I haven't had that much experience with setting it up. Since you've seen my guide, you know what configuration I ended up using for nGlide and the DOSBox config files, and that's just the way it works for me. I don't really know what to say about the way fullscreen works for me. I assume you're implying you can't change the screen settings in 3dfx mode with those config files but I'm quite convinced I did just that when I was trying to set up hardware accelerated mode. I'm not sure what you mean with "3dfx version doesn't use the dosbox conf settings regarding to drawing graphics". This isn't the only game I've done that with, I remember also not seeing any effect in Star Wars: Dark Forces. ![]() I've experimented with the nGlide settings quite a bit, it really didn't matter what I did there, I never saw any changes. I don't know what happens if your monitor doens't support so low resolutions (like 320x200) might be the culprit of this whole situation?
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